UI Packs

Voidrunner HUD Frames

10 cyberpunk heads-up display frames for dark interfaces — deep violet with toxic mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • hud
  • minimap
  • crosshair
  • compass
  • cyberpunk
  • cyberpunk
  • cyberpunk
  • neon
  • hud
  • sci-fi
Sheet showing 10 cyberpunk heads-up display frames from the Voidrunner family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1011 previewtransparency shown as checkerboard

About this pack

Voidrunner HUD Frames is a set of 10 heads-up display frames drawn in the cyberpunk style, where every frame has its own asymmetric outline — a notch on one corner, a rail down one edge. It contains a minimap frame with a north marker, a character portrait frame, a compass strip, three crosshair reticles, an objective waypoint marker and a quest tracker plate.

These are the pieces that stay on screen the whole time a game is being played, which makes them the hardest to get right: every one of them has to be readable over arbitrary game art without covering the middle of the screen.

The silhouette is composed rather than scaled: each of the four corners and four edges takes its own treatment, so no two frames in the set share an outline. The neon glow is a stack of strokes at falling opacity, not a blur filter — a filter is applied differently by some SVG rasterisers and turns the halo into a smear at 4x.

Inside that style this is the Voidrunner reading of it: a dark interface on a deep violet palette with toxic mint accents, built around a single bordered frame, chamfered buttons at 168x40, hollow-cored bars divided into 14 segments, and two-tone icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The quest plate marks a completed objective with a filled box and a struck-through line rather than by dimming it, so the tracker stays legible against a bright sky. The compass ticks alternate major and minor so a heading can be read at a glance rather than counted.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Voidrunner family, which means this kit and the Voidrunner panel kit line up without either being resized. A good fit for cyberpunk, sci-fi and near-future interfaces.

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Download ZIP45 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP45 kBGet →
Minimap frame with north marker, cyberpunk, editable SVGSVG2.7 kBGet →

How to use it

  1. Anchor the minimap frame to a screen corner and render your map texture into the recessed area; the north marker is part of the frame so it stays fixed while the map rotates.
  2. Draw the objective marker in screen space clamped to the viewport edge, not in world space, or it vanishes the moment the target is off camera.
  3. Pick one reticle and keep it — the three are alternatives for different weapon feels, not a set to mix within one game.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Voidrunner HUD Frames" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/voidrunner-hud-frames