UI Packs

Bitrush Panel UI Kit — title-barred panels and buttons

Title-barred nine-slice Y2K poster window panels, inset list frames and four tab button states, as SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • nine-slice
  • panel
  • button
  • menu
  • ribbon
  • y2k
  • retro futuristic
  • poster
  • hud
Y2K poster game menu panel with a signal yellow title strip and a recessed list area, next to a column showing the same tab button in default, outlined hover and pushed-in pressed states
1600×800 previewtransparency shown as checkerboard

About this pack

Flat Y2K panels — thick straight outlines, solid yellow blocks, electric blue trace. No glow and no gradient: this style is a printed template, and the restraint is the whole look.

Two nine-slice panels — a title-barred window frame with 0 px corners and a recessed inset frame with 0 px corners — cover almost every box a menu needs: dialogs, inventory grids, list backgrounds, tooltips and stat panels. A title band is built into the top of the panel, so a dialog header needs no second sprite and no manual alignment. Both stretch cleanly to any size because the corners never scale and the centre is a flat fill.

On top of the panels sit four tab button states: default, hover, pressed and disabled. They are drawn on the same 148×52 base with 0 px corners, so you can swap the texture on a single button widget and get the whole interaction loop without moving a rectangle. The pressed state drops its face two pixels and removes the top highlight rather than just darkening, which is what makes a button feel clicked rather than merely recoloured.

Everything ships twice. The SVG sources are the files the kit was drawn in — open them, change the six ink black tones or the single signal yellow accent, and re-export. The PNG exports are flat, transparent and pre-scaled at 1x, 2x and 4x for engines that want bitmaps, with no premultiplied alpha and no baked-in shadow outside the sprite bounds.

Download

Direct link · no sign-up · no wait page
Download ZIP16 kB

Complete kit — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete kit — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP16 kBGet →
Window panel, editable SVGSVG2.4 kBGet →
Button (default state), editable SVGSVG417 BGet →

How to use it

  1. In Unity, import the PNGs, set Texture Type to Sprite (2D and UI), and set the border to 0, 0, 0, 0 for the window panel and 0, 0, 0, 0 for the buttons; then set Image Type to Sliced on the UI component.
  2. In Godot 4, use a NinePatchRect and set the patch margins to the same numbers, or drop the SVG straight in and let Godot rasterise it at the scale you set in the import options.
  3. In Unreal, import as a Texture2D, create a Slate Brush with Draw As set to Box, and enter the margin as a fraction of the texture size — for the 128 px panel and for the 148 px button.
  4. For crisp results at non-integer UI scales, use the 2x or 4x PNG rather than upscaling the 1x, or point your engine at the SVG source and let it rasterise at the final size.

License

Creative Commons Zero 1.0 — Public domain. No credit required. Full terms · What this means in practice