UI Packs
Carbon Dialogue Kit
7 realistic dialogue components for dark interfaces — near black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Carbon Dialogue Kit is a set of 7 dialogue components drawn in the realistic style, where a five-stop specular gradient runs down a brushed metal face with rivets at the corners. It contains a speech box with a tail, a speaker name plate, dim and bright continue indicators, idle and selected choice rows and a tooltip panel.
A dialogue box is the single most-read surface in a story game, and it is not the same thing as a window panel: it needs a tail that points at whoever is talking, a name plate that sits on top of it without covering the first line, and a continue indicator with two frames so the engine can blink it.
The brush texture is a 3px line pattern rather than real noise: noise triples the PNG weight for a texture nobody can see at 1x. The shadow is layered rather than blurred so it holds up at 4x.
Inside that style this is the Carbon reading of it: a dark interface on a near black palette with warning amber accents, built around four corner brackets in place of a closed border, chamfered buttons at 152x44, hollow-cored bars divided into 14 segments, and two-tone icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
The selected choice row is marked by an indent and a pointer rather than by a colour change, so the state survives a colourblind mode and a greyscale shader. That matters more here than anywhere else: choosing the wrong dialogue option is a mistake a player cannot undo.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Carbon family, which means this kit and the Carbon panel kit line up without either being resized. A good fit for realistic and simulation interfaces.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Nine-slice the dialogue box on its flat regions and leave the tail in the fixed corner, or it stretches into a wedge when the box grows.
- Blink the continue indicator by alternating the dim and bright frames at about 2 Hz — the two frames exist so you do not have to tint one at runtime.
- Anchor the name plate to the top-left of the dialogue box with a negative offset of about half its height so it overlaps the frame.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Carbon Dialogue Kit" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/carbon-dialogue-kit


