UI Packs
Voidrunner Cursors
12 cyberpunk mouse cursors for dark interfaces — deep violet with toxic mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Voidrunner Cursors is a set of 12 mouse cursors drawn in the cyberpunk style, where every frame has its own asymmetric outline — a notch on one corner, a rail down one edge. It contains an arrow and an arrow with a wait ring, a pointing hand and a move cursor, a crosshair and a target lock, attack, talk and loot cursors, busy, blocked and text cursors and a resize cursor.
A game that draws its own interface and then leaves the operating system cursor on top of it has a hole in the middle of the screen, and it is the part the player looks at constantly. Cursors are also the one sprite that has no control over its background: it passes over sky, stone, fire and inventory in the same second.
The silhouette is composed rather than scaled: each of the four corners and four edges takes its own treatment, so no two frames in the set share an outline. The neon glow is a stack of strokes at falling opacity, not a blur filter — a filter is applied differently by some SVG rasterisers and turns the halo into a smear at 4x.
Inside that style this is the Voidrunner reading of it: a dark interface on a deep violet palette with toxic mint accents, built around a single bordered frame, chamfered buttons at 168x40, hollow-cored bars divided into 14 segments, and two-tone icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
Every cursor carries an outline in the opposite end of the palette from its body, which is what keeps it readable over a background the kit knows nothing about — a dark cursor over a dark cave disappears, and no amount of styling fixes that. The hotspot is named in the file title of each sprite rather than left for you to guess: the arrow clicks at 0,0 and the crosshair at its centre, and a hotspot that is off by three pixels is a game where the player misses what they aimed at.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Voidrunner family, which means this kit and the Voidrunner panel kit line up without either being resized. A good fit for cyberpunk, sci-fi and near-future interfaces.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Set the hotspot from the sprite title when you register the cursor — arrow and hand click near their tip, crosshair and target at the centre of the sprite.
- Use the 32 px PNG for a hardware cursor and keep it to whole-number scaling; a hardware cursor is composited by the OS and a fractional scale is where the outline goes soft.
- Swap to the attack, talk and loot cursors from your interaction raycast rather than tinting one cursor, because the silhouette is what a player reads at a glance, not the colour.
- The blocked cursor is for a refused action, not for a disabled control — a disabled button already says that with its own sprite, and using both at once says it twice.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Voidrunner Cursors" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/voidrunner-cursors


