UI Packs

Hyperlane Party UI

13 arcade party and roster widgets for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • party
  • roster
  • squad
  • turn order
  • formation
  • arcade
  • arcade
  • arcade
  • racing
  • gradient
  • hud
Sheet showing 13 arcade party and roster widgets from the Hyperlane family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×707 previewtransparency shown as checkerboard

About this pack

Hyperlane Party UI is a set of 13 party and roster widgets drawn in the arcade style, where the colour is the body rather than the border — saturated slabs with pointed ends. It contains six party member card states, an empty, an occupied and a locked roster slot, a three-rank formation grid, a turn order strip, a party invite row and a roster swap arrow pair.

A HUD draws one character. A party screen draws four at once, and that is a different problem: with four cards side by side, whose turn it is, who is leading and who is down all have to be readable in the same glance, while the colour that would normally carry that is already spoken for by the characters themselves.

Each slab is filled with a two-stop gradient running along its long axis, and the marks are drawn dark on top of the colour rather than bright on top of black. The pointed ends are part of the silhouette, so they survive being scaled instead of being an outline effect.

Inside that style this is the Hyperlane reading of it: a dark interface on a deep violet palette with sunset orange accents, built around two concentric frames, fully rounded pill buttons at 192x48, glossy bars divided into 6 segments, and two-tone icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

Every party state is a mark in a different place on the card, so two states can be true at once without either being lost: leader is a corner wedge at top left, active turn is a bar down the left edge, ready is a wedge at bottom right, targeted is a bracket around the whole card and downed is a hatch across it. None of them touches the portrait well, because the portrait belongs to your art rather than to the kit. The formation grid marks its front rank with the accent so a placement screen reads without a caption.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Hyperlane family, which means this kit and the Hyperlane panel kit line up without either being resized. A good fit for racing, arcade and score-driven interfaces.

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Download ZIP135 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP135 kB Get →
Party member card, idle, editable SVGSVG2.2 kB Get →

How to use it

  1. Reserve the portrait well for your own character art; every state mark is drawn outside it so nothing overlaps a face.
  2. Combine state marks rather than choosing between them. A leader who is also downed should carry both, and they are drawn not to collide.
  3. Drive the turn order strip by index rather than by colour; the active pip is drawn larger, which is what makes it countable at a distance.
  4. The member card and the roster slot share a height with the panel kit in this family, so a party screen assembles from both without resizing either.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Hyperlane Party UI" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/hyperlane-party-ui