UI Packs

Hyperlane HUD Frame Set

12 arcade HUD frames for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • hud frames
  • sci-fi
  • cyberpunk
  • overlay
  • arcade
  • arcade
  • arcade
  • racing
  • gradient
  • hud
Sheet showing 12 arcade HUD frames from the Hyperlane family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1597 previewtransparency shown as checkerboard

About this pack

Hyperlane HUD Frame Set is a set of 12 HUD frames drawn in the arcade style, where the colour is the body rather than the border — saturated slabs with pointed ends. It contains a primary panel frame, a data readout frame, a console frame, a terminal frame, an alert banner, a wide status strip, a tall side column, a square portrait frame and a label tag and a compact badge.

Most free HUD sets are one rectangle at twelve sizes. That is the tell: real interface art gives every frame its own outline, because a readout, a portrait and an alert banner do not have the same job and should not have the same shape. A set where the only difference is width reads as filler the moment you place two of them on screen together.

Each slab is filled with a two-stop gradient running along its long axis, and the marks are drawn dark on top of the colour rather than bright on top of black. The pointed ends are part of the silhouette, so they survive being scaled instead of being an outline effect.

Inside that style this is the Hyperlane reading of it: a dark interface on a deep violet palette with sunset orange accents, built around two concentric frames, fully rounded pill buttons at 192x48, glossy bars divided into 6 segments, and two-tone icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

Every frame here has its own silhouette — the four corners and four edges are treated independently, so one frame has a notched top-right and a railed side while the next has folded corners and a vee on both long edges. None is a scaled copy of another. The applied marks (hatch blocks, tick rows, barcode strips, chevrons) sit only on the edges: the middle stays clear because that is where your map, portrait or text goes.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Hyperlane family, which means this kit and the Hyperlane panel kit line up without either being resized. A good fit for racing, arcade and score-driven interfaces.

Download

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Download ZIP325 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP325 kBGet →
Primary panel frame with a notched top-right corner, arcade, editable SVGSVG4.9 kBGet →

How to use it

  1. Nine-slice on the flat regions only. Each frame ships its safe margins in the specs box, and the sides whose middle carries a notch or a vee are marked unstretchable — stretch those and the mark grows with the frame.
  2. Draw your content inside the frame, not over it: every silhouette leaves the centre empty on purpose, and none of the applied marks reaches into it.
  3. The glow is drawn as stacked strokes rather than a blur filter, so the 4x PNG stays sharp. If you want a stronger bloom, add it in-engine on top rather than scaling the sprite.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Hyperlane HUD Frame Set" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/hyperlane-hud-frame-set