UI Packs

Nightcity Level Select

12 cyberpunk level select and world map pieces for dark interfaces — midnight blue with hot magenta accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • level select
  • world map
  • stage
  • progression
  • campaign
  • cyberpunk
  • cyberpunk
  • cyberpunk
  • sci-fi
  • neon
  • hud
Sheet showing 12 cyberpunk level select and world map pieces from the Nightcity family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×973 previewtransparency shown as checkerboard

About this pack

Nightcity Level Select is a set of 12 level select and world map pieces drawn in the cyberpunk style, where every frame has its own asymmetric outline — a notch on one corner, a rail down one edge. It contains four stage node states, a straight and a curved path, each locked and open, a region name plate, a fog of war edge, a zoom control and a map legend box.

A level select map is built from two things, nodes and the lines between them, and the lines are what every free set leaves out. Drawing them in engine is where the map falls apart: a stroke drawn by code does not match the art style, and a path that is straight in one style and hand-wobbled in another cannot be a rectangle.

The silhouette is composed rather than scaled: each of the four corners and four edges takes its own treatment, so no two frames in the set share an outline. The neon glow is a stack of strokes at falling opacity, not a blur filter — a filter is applied differently by some SVG rasterisers and turns the halo into a smear at 4x.

Inside that style this is the Nightcity reading of it: a dark interface on a midnight blue palette with hot magenta accents, built around a single bordered frame, chamfered buttons at 176x44, hollow-cored bars divided into 16 segments, and two-tone icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The paths ship in the same drawing language as the nodes, straight and curved, each in a locked and an open reading. Locked is dashed and thin, open is solid and full weight, which means progress along a map is visible as a change in the connections rather than only in the nodes. The four node states are told apart by structure: locked is hatched across, available carries a single dot at its centre, cleared fills solid and perfect adds four corner brackets to the filled node. The fog edge is drawn as a stepped band rather than a soft blur, because a blur rasterises differently in every engine and a map edge is exactly where that shows.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Nightcity family, which means this kit and the Nightcity panel kit line up without either being resized. A good fit for cyberpunk, sci-fi and near-future interfaces.

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Download ZIP89 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP89 kB Get →
Stage node, locked, editable SVGSVG1.9 kB Get →

How to use it

  1. Place nodes on your own grid and lay the path pieces between them; the path sprites are drawn to the node spacing named in the specs box so they meet the node edge without overlap.
  2. Swap a locked path for its open twin when the stage unlocks rather than tinting it. The dash pattern is the signal.
  3. Anchor the fog edge to the boundary of the explored region and let it overlap the unexplored side; the stepped band is drawn to be tiled horizontally.
  4. The region plate and the legend box share a corner treatment with the panel kit in this family, so a map screen and a menu screen do not look like two different games.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Nightcity Level Select" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/nightcity-level-select