UI Packs

Candy HUD Frames

10 cartoon heads-up display frames for light interfaces — warm cream with bubblegum pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • hud
  • minimap
  • crosshair
  • compass
  • cartoon
  • cartoon
  • cartoon
  • casual
  • mobile
  • match 3
Sheet showing 10 cartoon heads-up display frames from the Candy family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1011 previewtransparency shown as checkerboard

About this pack

Candy HUD Frames is a set of 10 heads-up display frames drawn in the cartoon style, where a heavy clean outline wraps a glossy face with a single sparkle. It contains a minimap frame with a north marker, a character portrait frame, a compass strip, three crosshair reticles, an objective waypoint marker and a quest tracker plate.

These are the pieces that stay on screen the whole time a game is being played, which makes them the hardest to get right: every one of them has to be readable over arbitrary game art without covering the middle of the screen.

The gloss is a hard-edged split at 44% of the height, not a smooth gradient: a soft fade reads as glass, a hard split reads as drawn. The offset drop shadow is solid rather than blurred for the same reason.

Inside that style this is the Candy reading of it: a light interface on a warm cream palette with bubblegum pink accents, built around two concentric frames, fully rounded pill buttons at 168x56, banded bars divided into 6 segments, and solid icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The quest plate marks a completed objective with a filled box and a struck-through line rather than by dimming it, so the tracker stays legible against a bright sky. The compass ticks alternate major and minor so a heading can be read at a glance rather than counted.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Candy family, which means this kit and the Candy panel kit line up without either being resized. A good fit for anime and cartoon games.

Download

Direct link · no sign-up · no wait page
Download ZIP65 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP65 kBGet →
Minimap frame with north marker, cartoon, editable SVGSVG1.7 kBGet →

How to use it

  1. Anchor the minimap frame to a screen corner and render your map texture into the recessed area; the north marker is part of the frame so it stays fixed while the map rotates.
  2. Draw the objective marker in screen space clamped to the viewport edge, not in world space, or it vanishes the moment the target is off camera.
  3. Pick one reticle and keep it — the three are alternatives for different weapon feels, not a set to mix within one game.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Candy HUD Frames" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/candy-hud-frames