
Reliquary UI Controls — checkbox, toggle and slider
Eight cold stone interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.
2D · 437 assets
Buttons, panels, frames, bars and icons — nine-slice ready, transparent PNG plus vector source.

Eight cold stone interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 magitech background and overlay pieces for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 magitech card, currency and notification components for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 magitech dialogue components for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

A rune light nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 magitech HUD frames for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 magitech heads-up display frames for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 magitech input prompt sprites for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

92×92 rune light inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone rune light menu icons on a 32×32 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 magitech navigation and input components for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice rune light window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 magitech progression and reward components for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight rune light interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 voxel background and overlay pieces for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 voxel card, currency and notification components for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 voxel dialogue components for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

A warm sand nine-slice bar frame with three banded fills and a segmented variant, sized 150×22 with 5 px caps. SVG plus transparent PNG.

10 voxel heads-up display frames for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 voxel input prompt sprites for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

56×56 warm sand inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone warm sand menu icons on a 16×16 grid: play, pause, settings, inventory, map and confirm. Sheet plus individual files.

15 voxel navigation and input components for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

Title-barred nine-slice warm sand window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.