
Sandbox Progression Kit
11 voxel progression and reward components for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.
2D · 437 assets
Buttons, panels, frames, bars and icons — nine-slice ready, transparent PNG plus vector source.

11 voxel progression and reward components for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight warm sand interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 hologram background and overlay pieces for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 hologram card, currency and notification components for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 hologram dialogue components for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

A deep scan nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 hologram HUD frames for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 hologram heads-up display frames for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 hologram input prompt sprites for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

48×48 deep scan inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone deep scan menu icons on a 16×16 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 hologram navigation and input components for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice deep scan window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 hologram progression and reward components for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight deep scan interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 hand-drawn background and overlay pieces for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 hand-drawn card, currency and notification components for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 hand-drawn dialogue components for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

A inked notebook nine-slice bar frame with three banded fills and a segmented variant, sized 160×24 with 8 px caps. SVG plus transparent PNG.

10 hand-drawn heads-up display frames for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 hand-drawn input prompt sprites for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

68×68 inked notebook inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Seven single-colour outlined inked notebook menu icons on a 32×32 grid: play, pause, settings, inventory, map, confirm and close. Sheet plus individual files.

15 hand-drawn navigation and input components for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.