
Hologrid HUD Frames
10 hologram heads-up display frames for dark interfaces — abyss navy with signal amber accents. SVG plus transparent PNG at 1x, 2x and 4x.
2D · 437 assets
Buttons, panels, frames, bars and icons — nine-slice ready, transparent PNG plus vector source.

10 hologram heads-up display frames for dark interfaces — abyss navy with signal amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 hologram input prompt sprites for dark interfaces — abyss navy with signal amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

56×56 projected light inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour outlined projected light menu icons on a 24×24 grid: play, pause, settings, map, sound and confirm. Sheet plus individual files.

15 hologram navigation and input components for dark interfaces — abyss navy with signal amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice projected light window panels, inset list frames and four square button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 hologram progression and reward components for dark interfaces — abyss navy with signal amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight projected light interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 arcade background and overlay pieces for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 arcade card, currency and notification components for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 arcade dialogue components for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

A arcade speed nine-slice bar frame with three glossy fills and a segmented variant, sized 240×28 with 8 px caps. SVG plus transparent PNG.

12 arcade HUD frames for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 arcade heads-up display frames for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 arcade input prompt sprites for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

84×84 arcade speed inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone arcade speed menu icons on a 32×32 grid: play, pause, settings, sound, confirm and close. Sheet plus individual files.

15 arcade navigation and input components for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Double-framed nine-slice arcade speed window panels, inset list frames and four pill button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 arcade progression and reward components for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight arcade speed interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 cel-shaded background and overlay pieces for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 cel-shaded card, currency and notification components for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 cel-shaded dialogue components for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.