
Inkwell HUD Bars — hits, charge and combo
A inked comic nine-slice bar frame with three banded fills and a segmented variant, sized 176×28 with 12 px caps. SVG plus transparent PNG.
2D · 437 assets
Buttons, panels, frames, bars and icons — nine-slice ready, transparent PNG plus vector source.

A inked comic nine-slice bar frame with three banded fills and a segmented variant, sized 176×28 with 12 px caps. SVG plus transparent PNG.

10 cel-shaded heads-up display frames for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 cel-shaded input prompt sprites for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

64×64 inked comic inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour solid inked comic menu icons on a 24×24 grid: play, pause, close, confirm, health and currency. Sheet plus individual files.

15 cel-shaded navigation and input components for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice inked comic window panels, inset list frames and four square button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 cel-shaded progression and reward components for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight inked comic interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 vaporwave background and overlay pieces for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 vaporwave card, currency and notification components for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 vaporwave dialogue components for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

A atrium light nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 vaporwave HUD frames for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 vaporwave heads-up display frames for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 vaporwave input prompt sprites for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

56×56 atrium light inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone atrium light menu icons on a 16×16 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 vaporwave navigation and input components for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice atrium light window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 vaporwave progression and reward components for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight atrium light interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 flat background and overlay pieces for dark interfaces — blue-grey with mint green accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 flat card, currency and notification components for dark interfaces — blue-grey with mint green accents. SVG plus transparent PNG at 1x, 2x and 4x.