
Paper Card Frames
11 flat card, currency and notification components for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.
2D · 437 assets
Buttons, panels, frames, bars and icons — nine-slice ready, transparent PNG plus vector source.

11 flat card, currency and notification components for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 flat dialogue components for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

A light parchment nine-slice bar frame with three banded fills and a segmented variant, sized 160×24 with 8 px caps. SVG plus transparent PNG.

10 flat heads-up display frames for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 flat input prompt sprites for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

64×64 light parchment inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour outlined light parchment menu icons on a 24×24 grid: play, pause, settings, map, confirm and close. Sheet plus individual files.

15 flat navigation and input components for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice light parchment window panels, inset list frames and four pill button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 flat progression and reward components for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight light parchment interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 field kit background and overlay pieces for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 field kit card, currency and notification components for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 field kit dialogue components for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

A night optics nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 field kit HUD frames for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 field kit heads-up display frames for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 field kit input prompt sprites for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

48×48 night optics inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone night optics menu icons on a 16×16 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 field kit navigation and input components for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice night optics window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 field kit progression and reward components for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight night optics interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.