Sound Effects
Vellum Variations SFX
12 clean takes for one event played over and over — sine and triangle tones with no distortion at any stage. WAV masters plus OGG.

Listen
12 clips · streams on demandAbout this pack
Vellum Variations SFX is a 12-sound set built from sine and triangle tones with no distortion at any stage. It is meant to sound like a modern phone or console interface, and every clip was synthesised from scratch for this pack — no sampled material, no library content, no model output — which is what makes it safe to hand over under a licence you can actually ship with.
Nothing in this set is loud, nothing is bright and nothing rings: the longest clip is under half a second and the room is short enough to feel like an interface rather than a space. Built to be heard hundreds of times an hour without wearing out.
This is the most requested thing in game audio and the thing free packs almost never ship. A footstep played identically reads as cheap within about four steps, and the fix is not a runtime pitch randomiser, it is genuinely different takes. Each take here differs in transient timing, filter position and noise seed, and the spread is measured: far enough apart to hear, close enough to still be the same object.
The set covers 12 files totalling 2.5 seconds, from 196 ms (select-02) to 0.22 s (ui-click-06). Levels are matched across it: each clip peaks at -1 dBFS with silence trimmed from both ends and a 5 ms fade, so you can drop the folder into one mixer group and set a single volume instead of balancing them one at a time.
Files are 44.1 kHz mono, 16-bit WAV masters with OGG Vorbis alongside, in wav/ and ogg/ folders. The OGG folder is 74 kB against 213 kB of WAV, so ship the OGG unless you need sample-accurate source. The WAV is the master either way — reach for it if you are going to pitch-shift or process further, because re-encoding a lossy file after processing is where artefacts come from.
Good fit for mobile games, menu-heavy strategy titles, editors and tools.
Download
Direct link · no sign-up · no wait pageComplete set — WAV masters, OGG Vorbis, licence and readme
How to use it
- Load the takes as an array and pick without immediate repetition rather than uniformly at random; true random repeats often enough to be noticed. A shuffled bag is the usual implementation and it costs nothing.
- Unity: drag the ogg/ folder into your project and set Load Type to "Decompress on Load" for anything under half a second, "Compressed in Memory" for the rest.
- Godot: the OGG files import as AudioStreamOggVorbis with no setup — wire one to an AudioStreamPlayer and leave the volume at 0 dB, since the set is already levelled.
- Every clip starts on its transient with no leading silence, so you can trigger them directly without an offset and they land tight against the input that caused them.
License
Creative Commons Zero 1.0 — Public domain. No credit required. Full terms · What this means in practice



