Music

Arcade — Arcade Loop

A seamless A Aeolian loop at 151.999 BPM, 6.3 seconds long, with 4 separate stems alongside the full mix. Layer bass, chords, lead and drums independently. WAV masters plus OGG.

  • music
  • loop
  • seamless
  • stems
  • aeolian
  • 8-bit
  • chiptune
  • retro
  • arcade
Waveform strip of the Arcade music loop and its 4 stems, each labelled with its name and length
1600×595 previewtransparency shown as checkerboard

Listen

5 clips · streams on demand
  1. Arcade — full mix6.32soggwav
  2. Arcade — bass stem6.32soggwav
  3. Arcade — chords stem6.32soggwav
  4. Arcade — lead stem6.32soggwav
  5. Arcade — drums stem6.32soggwav

About this pack

Arcade — Arcade Loop is a 6.3-second music loop in A Aeolian at 151.999 BPM, written for chase and boss-run loop — 16th-note pulse arpeggios over a triangle bass, no reverb.

It loops properly, which is the whole difficulty. A track that fades out and fades back in is not a loop, it is a gap with music either side of it. Here the bar length is an exact number of samples, every reverb tail wraps around into the head rather than being cut off, and the last sample leads into the first without a step. The build measures the discontinuity at the wrap point against the same measurement taken everywhere else in the track and refuses anything that stands out.

The 4 stems — bass, chords, lead and drums — ship as separate files alongside the mix. That is what makes a loop usable rather than merely present: bring the bass in when combat starts and drop back to the rest in a menu, all on the same loop point, without a second track and without a crossfade that drifts out of time.

Nothing here is sampled or model-generated — it is procedural synthesis written for this pack, which is what keeps the licence simple. Files are 44.1 kHz mono, 16-bit WAV masters with OGG Vorbis alongside.

Download

Direct link · no sign-up · no wait page
Download ZIP2.4 MB

Loop and stems — WAV masters, OGG Vorbis, licence and readme

How to use it

  1. Set the clip to loop with no crossfade and no fade-in. The loop point is sample-exact, and a crossfade shortens it while introducing the artefact it is meant to hide.
  2. Layer the stems rather than switching tracks: they share one timeline, so bringing bass in or out mid-bar stays in time with everything else.
  3. Keep music on its own mixer group below the sound effects. Music at the same level as an interface click makes both harder to hear.

License

Creative Commons Zero 1.0 — Public domain. No credit required. Full terms · What this means in practice