
Blocks Panel UI Kit — single-framed panels and buttons
Single-framed nine-slice chunky voxel window panels, inset list frames and four square button states, as SVG plus transparent PNG at 1x, 2x and 4x.
2D · 437 assets
Buttons, panels, frames, bars and icons — nine-slice ready, transparent PNG plus vector source.

Single-framed nine-slice chunky voxel window panels, inset list frames and four square button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 voxel progression and reward components for dark interfaces — cool stone with signal orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight chunky voxel interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 field kit background and overlay pieces for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 field kit card, currency and notification components for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 field kit dialogue components for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

A olive field nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 field kit HUD frames for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 field kit heads-up display frames for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 field kit input prompt sprites for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

64×64 olive field inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone olive field menu icons on a 24×24 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 field kit navigation and input components for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice olive field window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 field kit progression and reward components for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight olive field interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 pixel art background and overlay pieces for light interfaces — cool bone with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 pixel art card, currency and notification components for light interfaces — cool bone with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 pixel art dialogue components for light interfaces — cool bone with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

A bright pixel nine-slice bar frame with three banded fills and a segmented variant, sized 152×20 with 6 px caps. SVG plus transparent PNG.

10 pixel art heads-up display frames for light interfaces — cool bone with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 pixel art input prompt sprites for light interfaces — cool bone with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

56×56 bright pixel inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Seven single-colour outlined bright pixel menu icons on a 24×24 grid: play, pause, settings, inventory, map, confirm and close. Sheet plus individual files.