Sound Effects

Vellum Interface SFX

6 clean one-shots for the sounds an interface makes — sine and triangle tones with no distortion at any stage. WAV masters plus OGG.

  • sfx
  • sound effects
  • ogg
  • wav
  • royalty free
  • soft
  • ui sounds
  • clean
  • minimal
  • mobile
  • interface
Waveform strip showing all 6 clean sound effects in the Vellum Interface SFX set, each labelled with its name and length
1600×677 previewtransparency shown as checkerboard

Listen

6 clips · streams on demand
  1. UI click0.15soggwav
  2. UI hover0.14soggwav
  3. List select0.13soggwav
  4. UI confirm0.32soggwav
  5. UI back0.18soggwav
  6. UI error0.29soggwav

About this pack

Vellum Interface SFX is a 6-sound set built from sine and triangle tones with no distortion at any stage. It is meant to sound like a modern phone or console interface, and every clip was synthesised from scratch for this pack — no sampled material, no library content, no model output — which is what makes it safe to hand over under a licence you can actually ship with.

Nothing in this set is loud, nothing is bright and nothing rings: the longest clip is under half a second and the room is short enough to feel like an interface rather than a space. Built to be heard hundreds of times an hour without wearing out.

Interface sounds are heard more often than anything else in a game, so this set is deliberately quiet and short: nothing rings on after the gesture that caused it, and no two clips sit in the same register, so a click landing on top of a hover never turns into one smeared noise.

The set covers 6 files totalling 1.2 seconds, from 130 ms (select) to 0.32 s (ui-confirm). Levels are matched across it: each clip peaks at -1 dBFS with silence trimmed from both ends and a 5 ms fade, so you can drop the folder into one mixer group and set a single volume instead of balancing them one at a time.

Files are 44.1 kHz mono, 16-bit WAV masters with OGG Vorbis alongside, in wav/ and ogg/ folders. The OGG folder is 32 kB against 103 kB of WAV, so ship the OGG unless you need sample-accurate source. The WAV is the master either way — reach for it if you are going to pitch-shift or process further, because re-encoding a lossy file after processing is where artefacts come from.

Good fit for mobile games, menu-heavy strategy titles, editors and tools.

Download

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Complete set — WAV masters, OGG Vorbis, licence and readme

How to use it

  1. Keep these on their own mixer group with a little headroom. Interface audio that ducks under the music is the usual reason a menu feels unresponsive.
  2. Unity: drag the ogg/ folder into your project and set Load Type to "Decompress on Load" for anything under half a second, "Compressed in Memory" for the rest.
  3. Godot: the OGG files import as AudioStreamOggVorbis with no setup — wire one to an AudioStreamPlayer and leave the volume at 0 dB, since the set is already levelled.
  4. Every clip starts on its transient with no leading silence, so you can trigger them directly without an offset and they land tight against the input that caused them.

License

Creative Commons Zero 1.0 — Public domain. No credit required. Full terms · What this means in practice