Textures

Basalt Seamless Textures

20 low-poly tiling surface textures for dark interfaces — ash grey with magma orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • texture
  • seamless
  • tiling
  • material
  • lowpoly
  • low-poly
  • low poly
  • stone
  • survival
  • dark ui
Sheet showing 20 low-poly tiling surface textures from the Basalt family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×3907 previewtransparency shown as checkerboard

About this pack

Basalt Seamless Textures is a set of 20 tiling surface textures drawn in the low-poly style, where the silhouette is an angular polygon and the face is split into flat triangles. It contains brick, stone and tile surfaces, wood, fabric and metal, dirt, grass and plaster and a matching height map for every surface.

These are vector-drawn surfaces, not photographic PBR scans, and it is worth being plain about that: they will not pass for a photoreal material under a physical camera. What they are good for is stylised work, 2D backgrounds, UI fills and anything that has to stay readable when it is scaled or recoloured — cases where a photo scan is the wrong tool anyway.

Four triangles meet off-centre and each carries its own flat tone, which is exactly how a faceted mesh shades. There are no curves anywhere in the kit and no gradient on any facet.

Inside that style this is the Basalt reading of it: a dark interface on a ash grey palette with magma orange accents, built around a single bordered frame, square-cornered buttons at 120x44, banded bars divided into 7 segments, and solid icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

Every motif that crosses an edge is drawn again on the opposite edge, which is the whole difficulty of a tiling texture and the thing that is easy to get subtly wrong. Each surface ships with a greyscale height companion so a shader can derive a normal map at whatever strength the scene wants, rather than baking one in at a strength that suits nothing.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Basalt family, which means this kit and the Basalt panel kit line up without either being resized. A good fit for low-poly games.

Download

Direct link · no sign-up · no wait page
Download ZIP1.2 MB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP1.2 MBGet →
Brick wall, seamless tile, low-poly, editable SVGSVG12 kBGet →

How to use it

  1. Set the material to repeat in both axes at the source size; the tile is authored square so a non-uniform scale is what introduces a seam, not the art.
  2. Feed the -height file into a normal-from-height node rather than using it as a normal map directly — it is a greyscale elevation, not an RGB normal.
  3. Recolour by tinting rather than by editing the SVG if you need a variant; the tones are chosen to survive a hue shift without the mortar or grain disappearing.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Basalt Seamless Textures" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/3d/textures/basalt-textures