Textures
Sketch Seamless Textures
20 hand-drawn tiling surface textures for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Sketch Seamless Textures is a set of 20 tiling surface textures drawn in the hand-drawn style, where every edge is sampled and nudged, so no line is truly straight. It contains brick, stone and tile surfaces, wood, fabric and metal, dirt, grass and plaster and a matching height map for every surface.
These are vector-drawn surfaces, not photographic PBR scans, and it is worth being plain about that: they will not pass for a photoreal material under a physical camera. What they are good for is stylised work, 2D backgrounds, UI fills and anything that has to stay readable when it is scaled or recoloured — cases where a photo scan is the wrong tool anyway.
The wobble is deterministic rather than random: the same box wobbles the same way every build, which is what lets it live in version control. Shading is cross-hatching, because a gradient under a drawn line reads as a filter rather than as a hand.
Inside that style this is the Sketch reading of it: a light interface on a off-white paper palette with ink blue accents, built around two concentric frames, square-cornered buttons at 132x46, banded bars divided into 10 segments, and outlined icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
Every motif that crosses an edge is drawn again on the opposite edge, which is the whole difficulty of a tiling texture and the thing that is easy to get subtly wrong. Each surface ships with a greyscale height companion so a shader can derive a normal map at whatever strength the scene wants, rather than baking one in at a strength that suits nothing.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Sketch family, which means this kit and the Sketch panel kit line up without either being resized. A good fit for notebook and storybook games.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Set the material to repeat in both axes at the source size; the tile is authored square so a non-uniform scale is what introduces a seam, not the art.
- Feed the -height file into a normal-from-height node rather than using it as a normal map directly — it is a greyscale elevation, not an RGB normal.
- Recolour by tinting rather than by editing the SVG if you need a variant; the tones are chosen to survive a hue shift without the mortar or grain disappearing.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Sketch Seamless Textures" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/3d/textures/sketch-textures


